Friday, November 5, 2010
Research Tutorial - Final
Crysis SandBox 2 Tutorial - Advanced Camera Movement and Editing
References
Xanthacori Camera Scene - http://www.youtube.com/watch?v=QXuzcpn8kNo&p=27311334F071AD01&playnext=1&index=14 -Retrieved 5-11-2010
500 Words Text on the Tutorial
The tutorial
Advanced Camera Movement and Fast Editing Techniques
I have decided to make a tutorial on camera tracking and editing as I feel these skills in production greatly enhance presentations. Furthermore I felt there was a large knowledge gap within student videos this year using cameras in their Crysis presentations. Videos with a large bulky black nanosuit marine can be distracting and lowers the professionalism. Also a positive aspect is that the learning curve is easy and to be adept at editing complex camera fluidity does not take long to master.
It was only in the last scene in Exp 1 that I used a camera, and I felt disappointed that I had not developed the skill to use cameras earlier for the previous animations (as I was having problems of the nanosuit character shaking around on platforms that move over a certain speed). Carrying over this basic knowledge helped greatly in the Exp2 video as I was able to pan the camera around more eloquently thus improving the overall feel and quality of the video.
The Tutorial will be based upon setting up a scenario and showing a pre-made cut-scene as the goal to achieve. Hopefully I will be able to demonstrate this tutorial quickly by using techniques that I feel are useful for the user, but not entirely obvious from the first instance. The video will be labeled ‘Advanced’ as I would like to indicate to viewers that they should have some basic knowledge in Crysis.
As the tutorial begins I should have a completed version and an empty version. So now I could essentially break up to two separate videos when editing the video in Vegas, one to show the goal and the second ‘how-to’ part to begin afterwards. For me the objective when making the tutorial is to communicate clearly while repeating important key elements in the video, this way the video demonstrates a rhythm which teaches the viewers the work flow and thought process.
For this tutorial to be good the start cut scene that indicates the goal must present complex camera panning that is deliberate and controlled. This would inspire the viewer that this is something worth learning. Because I feel my camera panning is good, it would be handy to share this among others.
Advanced Camera Movement and Fast Editing Techniques
I have decided to make a tutorial on camera tracking and editing as I feel these skills in production greatly enhance presentations. Furthermore I felt there was a large knowledge gap within student videos this year using cameras in their Crysis presentations. Videos with a large bulky black nanosuit marine can be distracting and lowers the professionalism. Also a positive aspect is that the learning curve is easy and to be adept at editing complex camera fluidity does not take long to master.
It was only in the last scene in Exp 1 that I used a camera, and I felt disappointed that I had not developed the skill to use cameras earlier for the previous animations (as I was having problems of the nanosuit character shaking around on platforms that move over a certain speed). Carrying over this basic knowledge helped greatly in the Exp2 video as I was able to pan the camera around more eloquently thus improving the overall feel and quality of the video.
The Tutorial will be based upon setting up a scenario and showing a pre-made cut-scene as the goal to achieve. Hopefully I will be able to demonstrate this tutorial quickly by using techniques that I feel are useful for the user, but not entirely obvious from the first instance. The video will be labeled ‘Advanced’ as I would like to indicate to viewers that they should have some basic knowledge in Crysis.
As the tutorial begins I should have a completed version and an empty version. So now I could essentially break up to two separate videos when editing the video in Vegas, one to show the goal and the second ‘how-to’ part to begin afterwards. For me the objective when making the tutorial is to communicate clearly while repeating important key elements in the video, this way the video demonstrates a rhythm which teaches the viewers the work flow and thought process.
For this tutorial to be good the start cut scene that indicates the goal must present complex camera panning that is deliberate and controlled. This would inspire the viewer that this is something worth learning. Because I feel my camera panning is good, it would be handy to share this among others.
Node Mastery 3 - Math:Random
Node Mastery 2 - Mass Proximity
A demograph Proximity Trigger Flow Graph
This flowgraph moves the demograph coloured bar either forward in view when an entity enters proximity or back inside the screen when entity leaves proximity.
THE SOLUTION!
The Concept problem was solved by discovering a property in the proximity trigger parameter bar. OnlySelectedEntity can channel a proximity to react only to specific entities. In this case my solution was to just make multiple proximities of the different demographs, which then allows me to make however many demographs I would like.
Node Mastery 1 - AI:EntityFollowPathSpeedStance
AI:AIFollowPathSpeedStance node was a foundational element to my Porosity Experiments. In the movie above I have also attached smart objects into the scene to enhance public behaviour and fluidity. Additionally I have also made a short tutorial on making an entitity AI follow a path.
BONUS TUTORIAL
Trying to figure the solution in representing the Media Screen Concept
The Gateway Node that Jules had showed me was extremely interesting and this flowgraph worked in changing a material if an entity comes near by (using EntitiesInRange also), so in this case my media screens could change the image depending on entity presence, however EntitiesInRange Node used with gateway nodes are such that they are limited to only 2 entities. It would not be so satisfying communicating a concept of demographs with only 2 types.
After getting so far with the concept using these nodes, I was even further away to discovering a solution.
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