Monday, August 30, 2010

Porosity Documentary

(HD quality render available)


Crysis Wars Enviroment and Sketchup Models

Crysis Level and Objects:

http://www.filefront.com/17248073/z3335498_Crysis level and objects .zip

Sketchup Models:



Spade Platform, Tile and Trigger models

Hypothosis

To animate and explore the chaotic reaction when 1000s of tiles collapse. Surface porosity is created at the start of a breakout, producing complex textures. The collective surface of thousands of tiles creates pores in a significant way and the complex transitions - to intricate to take all in - are absorbed by the periphery, this creates a sense of awe as the action overwhelms. This is only acheived by simulating vast object quantities, other than that the scene would be comprehendable and predictable. This idea came to mind when I was covering explosives with carpets of barrels to then render the outward explosions. I found after a while I was more intrigued by pre setup stage of the numerous barrels in flight filling and covering the detonation areas.

It seems that what is being discovered here are implosions rather than explosions.

Development direction

Captures a natural state of porosity

The barrel amalgamation presents an interesting porosity.

Crysis physics and fire experiments



Fire and smoke particles obstruct the overall view of the form being created by the barrels (although it does look cool).
Porosity is captured in this frame as the fire fills the pores between barrels

Monday, August 16, 2010

Explosion experiments



100+ trucks filled with explosives, stacked on top of each other.