(HD quality render available)
Monday, August 30, 2010
Crysis Wars Enviroment and Sketchup Models
Crysis Level and Objects:
http://www.filefront.com/17248073/z3335498_Crysis level and objects .zip
Sketchup Models:
Spade Platform, Tile and Trigger models
Hypothosis
To animate and explore the chaotic reaction when 1000s of tiles collapse. Surface porosity is created at the start of a breakout, producing complex textures. The collective surface of thousands of tiles creates pores in a significant way and the complex transitions - to intricate to take all in - are absorbed by the periphery, this creates a sense of awe as the action overwhelms. This is only acheived by simulating vast object quantities, other than that the scene would be comprehendable and predictable. This idea came to mind when I was covering explosives with carpets of barrels to then render the outward explosions. I found after a while I was more intrigued by pre setup stage of the numerous barrels in flight filling and covering the detonation areas.
It seems that what is being discovered here are implosions rather than explosions.
It seems that what is being discovered here are implosions rather than explosions.
Crysis physics and fire experiments
Monday, August 16, 2010
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